








When the Marathon 2 demo was released, we all had ideas for great maps A few days ago, Phforte 2.0a5 was released and we could *implement* them... <g>

Ringworld features judicious use of water, every weapon in hte game (one way or another <g>), ambient sounds, and other various tweaks. Another version, with all the features I'd like to implement, will be released once better information on M2's advanced engine features becomes available. For now, enjoy!

Ringworld is a basic arena map with some interesing twists. A center polygon is the hill, and MA75s are scattered around the arena with various ammo clips. You can duke it out here in a classic rifle fight and all that jazz

But below the surface lurks a dangerous but tempting cache of weapons. Dive into any one of the pools that surround the arena, and swim your way through a network of half-submerged tunnels to pick up loads of ammo, and hogh powered weapons like the SPNKR, TOZT, dual combat shotguns, and more. Be aware, though, that dozens of angry drones prowl this underwater treasure trove and rip into any passers-by.  Master swimming pop-up attacks or youre shark bait.

King of the hill would be the perfect game for Ringworld, as anyone taking the chance to get better weapons and fight the drones would be giving their opponent more time to sit on the hill.

Any feedback, praise, flames, comments, requests for free AOL sign-on disks, etc. are welcome at <afaeaton@aol.com>.

Hope you enjoy RingWorld!

--crank